Beware the Magical Negro: On Tropes, Race, and Black Lives Matter

In the recent weeks and months I have found myself asking the question over and over again, “Why would you shoot an unarmed or restrained person when they were not a threat?” and the answer has bounced back and forth between hatred and fear. Or perhaps more accurately the hatred that is brought on by fear. It seems that the police who are unnecessarily killing Black men, women, and children are doing so because they are afraid. Afraid of some mystical power they seem to believe we have all been imbued with. We have become the embodiment of the trope of the Magical Negro.

The trope of the Magical Negro (MN) is one in which the Black character serves in a supporting role and comes to the aid of a white protagonist. In this case the MN’s power comes from some special kind of insight or other mystical power. While this trope has been arduous in its cinematic depictions, it becomes downright dangerous as it begins to evolve and permeate other media and real world consciousnesses.

Thinking about the evolution of the MN means not only looking at its movement and shifts between the media and the real world, but also the shift that occurs in the trope as it morphs from one being,who is both magical and indestructible, in service to the white protagonist to (more importantly) having agency (of unknown origins and intentions). It is as this indestructible force that the Magical Negro becomes the Ultimate Threat.

In its more traditional manifestation we see the MN in well known film’s like The Green Mile where Michael Clark Duncan’s character, John Coffey, uses his mystical powers to save the prison’s head guard and his eventual executioner (Tom Hanks) by allowing him to redeem himself for participating in a system that unfairly oppresses marginalized people, and to save the warden’s wife as well by absorbing, to his own detriment, the cancer that is killing her. He makes the ultimate sacrifice. Ironically, John Coffey is able to save most everyone else in the film, but in the end welcomes death as a means of saving himself from the cruelty of the world around him.

twdmichonnepetsWe also see Laurence Fishburne as the MN in The Matrix films. As Morpheus, Fishburne is the magical conduit that guides Keanu Reeves’ character, Neo, on his rightful journey to becoming The One. Morpheus has no real power of his own; his mysticism is all in service to Neo. We see this again and again in numerous films and even in comics. Comic characters like The Walking Dead‘s Michonne earn their MN status not by any actual mystical powers, but rather the perception of that mysticism. In the case of Michonne this perception is fed by the fact that she travels alone in harrowing environs and keeps zombies as pets. She is legend. She is also both the bridge between different media as we see her both in print and in her own game in Telltale’s 2016 game, The Walking Dead: Michonne.

As we discover the MN in video games we see characters that are not necessarily in service to a white protagonist. In some cases they themselves are the protagonist, but what we do see are characters who are difficult or impossible to kill. And as in the case of Michonne, most of them are completely devoid of mystical power and instead get their MN status from the lore that surrounds them.

In The Walking Dead: Season One, the protagonist, Lee Everett, earns his label as MN not by any kind of magical power, but rather by the fact of sheer will he survives zombie attacks, zombie bites, the field amputation of a limb, and much more to get his juvenile charge to the place where she believes she will be able to find her parents. And he successfully does this before he succumbs to the zombie infection and finally makes the ultimate sacrifice.

While we see more cases of legendary status and self sacrifice in characters like Carl “C.J.” Johnson from Grand Theft Auto: San Andreas(2004), Aveline de Grandpre from Assassin’s Creed: Liberation (2012), and Nilin from Remember Me (2013). All of these characters have managed to disappoint in some way. They have been based on a stereotype or had some other kind of tragic flaw. And that is why I originally had such high hopes the upcoming game from 2K Games, Mafia III and its main protagonist, Lincoln Clay.

But as the release date comes closer and closer those hopes are waning. Lincoln Clay is being portrayed as the MN who lived (no pun intended). In the game’s E3 trailer, the Italian mob boss berates a hitman who participated in the killing of the rest of Clay’s Black mob family because he only shot him once in the head at point blank range.

 

And everyone knows that a true Magical Negro can not be killed by a single bullet. This early trailer has since been joined by an additional trailer that focuses on the voodoo and mysticism that is associated with life in New Orleans, including one that introduces us to Cassandra, the “Voodoo Queen”, who joins Clay in his quest for vengeance against the family that murder the Black mob and tried to murder him. Despite these dubious depictions, I believe that Mafia III still has some potential to critique race and racism in the 1960s South. We see glimpses of confederate flags and cross burnings and know that this possibility still exists, however slight.

walkermechaparttweetWe have recently seen other games, like Eidos’ upcoming game Deus Ex: Mankind Divided, destroy any possibility of this kind of fruitful critique. The last game in the Deus Ex series had problems with racial representation of its own and the new installment has been on my (and many others’) radar for quite a while because of the fact that they began emphasizing the notion of “mechanical apartheid” last year to frame the oppression of augmented humans in the game, even after being criticized for the racial and cultural blindness inherent in the use of that terminology. At the time that they first posited the idea of mechanical apartheid, games critics like Vice Gaming’s Austin Walker called them to task on the historical insensitivity and rather than address it in this latest campaign they have seemingly decided to double down on it and released new game art this week co-opting the Black Lives Matter campaign.

blmriotgearThis new art work specifically depicts “augs” holding signs that read “Augs Lives Matters” as they face off against police in riot gear. A scene that we have seen depicted on numerous U.S. streets in recent months and years in response to the murders of Black men, women, and children by police officers in cities across the country. The level of racial and cultural insensitivity necessary to depict the fictional oppression of humans with cybernetic parts in a video game is unfathomable.

Screen Shot 2016-08-03 at 11.35.15 PMBioware’s Manveer Heir, vocal proponent of diversity in video games and Mass Effect designer, went toe-to-toe with the game’s marketing director, Andre Vu, on social media about the inappropriateness of the campaign and it’s appropriation of the language and ethos of the Black Lives Matter movement. Inherent in Heir’s discussion and the general critique of the marketing campaign itself is the fact that, by using the slogan “Augs Lives Matters” Eidos’ marketing campaign is essentially reducing the BLM movement and the very deaths of the people unjustly killed by police to a joke, a buzz phrase, something unworthy of serious consideration and political action. Vu’s claims of cultural and political disconnectedness between his marketing campaign and the BLM movement is not only ridiculous, but downright fucking insulting. And this is the moment that the connection between the messages in and around video games’ “fictional worlds” and the “real world” becomes even more apparent.

In his article “Cinethetic Racism: White Redemption and Black Stereotypes in “Magical Negro” Films,” when talking specifically about the use of the trope in film, Matthew W. Hughey argues that

Due to the racially segregated character of the United States, many within its borders
spend little time interacting with people of different racial or ethnic groups. This point is particularly true for whites. Eighty-six percent of suburban whites live in a community where the black population is less than 1 percent, and “According to the 2000 Census, whites are most likely to be segregated than any other group”. As a result, popular films about race and racism offer people, especially whites, narratives for experiences they may not have in real life. In fact, in the absence of lived experience, films are often understood as “authentic” reflections of “real life.”

If we are to place any stock at all in what Hughey has to say about the effect that continued segregation has on racial understanding and, by extension, the ability to empathize would be almost non-existent. It is the lack that we see made manifest in not only the latest Eidos “Augs Lives Matters” campaign, but in Andre Vu’s assertion that it is totally unrelated.

If we take a moment to look at what this phenomenon looks like played out not only through perspective, but systemically we can begin to see how the police officers(and the people in the American public who attempt to explain away their behavior) who are killing Black people have come to the conclusion that Black people are somehow mystical or inhuman.

altonsterling
Alton Sterling

How they have come to the conclusion that Black people…that we…possess a superhuman strength that necessitates them firing multiple shots into our chests at point blank range while completely restrained in order to prevent us from magically freeing ourselves and retrieving a weapon. Because, like Lincoln Clay, we may just be indestructible beings who can’t be stopped by only one bullet.

RIP Alton Sterling 1979-2016

Michael Brown
Michael Brown

How they have come to the conclusion that we are somehow transformed into something super- or in- human by sheer determination. How we become “like a demon” in nature and visage when we are driven to a specific goal and how demons are slain swiftly and mercilessly, often to save innocent souls.

RIP Michael Brown 1996-2014

Tamir Rice
Tamir Rice

How they have come to the conclusion that, as children, we can magically transform a toy pistol into a real one as we play alone on the swings necessitating that we are shot within 2 seconds of their arrival on the scene without questioning or proper assessment of the situation.

RIP Tamir Rice 2002-2014

korryngaines
Korryn Gaines

How they have come to the conclusion that we can metamorphose into some kind of magical killing machine who can simultaneously cradle a child, wield a shotgun, and film the SWAT team that has been dispatched to our home to serve a misdemeanor traffic warrant, making it necessary to open fire on us and our unarmed 5 year old child.

RIP Korryn Gaines 1992-2016 

The list of the Black men, women, and children who have been killed by a system fueled by the notion that we are great and dangerous in our magical and murderous abilities is far too long to display here (or even begin to do justice to).

If we are going to address the systemic racism that has murdered or injured so many of us we must begin by critiquing the manner in which Black people in general are being portrayed as Magical Negroes who are capable of great and terrible things. Because in many ways the fear that drives these murderous systems and individuals is understandable in that they can only act and react based on how they would react if they had been treated in a similar manner for as long.

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