Currently I have put in about 12 hours played time on MW3 (for those counting, that’s 12 hours in-game time, not the loading screen and not the lobby). I am currently level 56 (finally I got the claymore) so I feel I have a pretty good handle on what is […]
Miscellany
Episode 22: It’s the End of Days: Time Capsule 2: Games of the Apocalypse (“Save As” to download or head over to iTunes to subscribe) As dr. b.’s grandmother would say “It’s the end of days” and this week we talk about apocalyptic games as social critique. We also announce […]
It’s almost impossible to come up with the top 5 scariest games that I have ever played. In retrospect some of these games were more frightening because of the context than the content (and more in theory than in practice), but let’s have at it. Because I can’t even imagine […]
In our last podcast we talked about just what zombies mean in a larger cultural context. A new government publication brought it back to light for me this week so I thought I’d take a minute to throw out a few final ideas before some strange dude comes and eats […]
Episode 21: Blood is Thicker Than VooDoo: Time Capsule 1: Zombies (“Save As” to download or head over to iTunes to subscribe) Just in time for Halloween. This week we talk about zombie games as social critique. Links of Note: Isamu Kamikokuryo thinks that f*ckability is more important than playability? […]
We talk about games as social critique quite a bit around here. We ask lots of questions. – Do we learn from games? Yes, lots. Some of it is intentional and some is unintentional. Some is positive and some…not so much. Most obviously we learn about logic puzzles and we […]
Title: A Day in the Woods Developer: RetroEpic Software Genre: Puzzle Game Platform: Windows and OS X Retail Price (at time of review): $4.99 Alex and I have completed our first video review for NYMGamer. We are happy to present you with our thoughts on RetroEpic’s sliding tile based puzzle […]
Episode 20: Everybody Wants to Be Master Chief: On Masculinity and Intersectionality (“Save As” to download or head over to iTunes to subscribe) This week we talk about masculinity and intersectionality. Men, race, sexuality, and anything else that comes to mind. Links of Note: Sponsor Sam or Alex in the […]
As I played the new Mortal Komat, I was struck by how similar this game seemed to the ones I had always played: similar characters, similar scenes, and similar moves. I’d like to imagine that video game companies are under pressure to develop their characters to move away from […]
In this week’s podcast, Alex brought up the fact that she was reading Judith Butler’s gender performativity theory and I thought that while Butler’s work is a little heavy it could definitely lead us to a good discussion of how feminine and masculine characters in video games are constructed aesthetically […]
Episode 19: Kratos is a Giant P*nis: Video Games and the Manly Man Archetype (“Save As” to download or head over to iTunes to subscribe) This week we talk about masculinity in games…yep, you read it right. Masculinity. Duke Nukem, Gears of War, Kratos, and androgynous JRPG boys. Links of […]
This year Alex and I are participating in the Extra Life Marathon to raise money for the Children’s Miracle Network. I play specifically for Riley Children’s Hospital in Indianapolis, IN. Riley is a wonderful hospital that does great work for under/un-insured children in the area. Peanut had plastic surgery on […]
Ten days and counting before the end of our contest to win a copy of Square Enix’s Deus Ex: Human Revolution. No trivia questions to answer, no raffle tickets to buy, just leave a comment about our podcast on iTunes and we’ll draw the winner from the commenters on next […]
Thanks to the great post that Alex wrote on representations of women in games I started to think about representations of African Americans in games and decided to come up with my own list of “good” characters. The only well done (playable) characters that I could think of are the […]
I’ve been talking (and thinking) a lot lately about the differences between historical accuracy and the perpetuation of past culture (ie. the treatment of women in LA Noir and Madmen). I do have a genuine interest in creating representations of cultures in the past, and I think we can learn […]
From all of us here at Not Your Mama’s Gamer, we want to wish you a happy Labor Day! Take some time to celebrate the hard working folks behind our favorite pastime, the game developers. Heck, take it one step farther and pay tribute to the hard working game character. […]