Now for all of you youngin’s who don’t know what Tuesday Cafe was let me start with a little story. As a new-ish grad student and a budding technorhetorician I entered Connections MOO on a Tuesday evening for the first time almost 20 years ago. The place was full of […]
Monthly Archives: April 2014
Below is a post that follows in the vein of arguments I have made here and here about procedural ethics. Where many theories of games, and ways of analyzing games, start at the code and move forward, procedural ethics starts at the code and moves backwards. Rather than see code as something […]
We spend a lot of time justifying the work that we with games by looking at them not only as educational, but as cultural artifacts. Unfortunately, there are times when games show us a side of ourselves as a society that we might not want to see or want others […]
For me Mario Party showdowns begin long before the actual competition, at least in the early editions anyway. It doesn’t begin the first time we enter a mini-game or a lost duel. No, it begins at the character selection screen where, as long as I’m playing with at least one […]
Yesterday, NPR ran this story on the history of pink. I imagine that the actual history of pink as gendered and non-gendered is no surprise to the audience of this particular blog, but, in the comments, the story sparked a discussion about how IMPORTANT it is to many, many people […]
The Yoshis are back and their fixing a mix up from the stork. Having never played a Yoshi game before, the new 3DS version seemed like a good opportunity to jump into the franchise. The 3DS has done wonders for catching me up with the old school Nintendo platformers so […]