Episode 129: Gay Farming; On Digging, Dating, and Identity Politics in Stardew Valley (Right click and save as to download, or find us on iTunes, Stitcher, Google Play, or TuneIn). This week Jynx joins us for their first podcast and we have a little fun. In this episode we talk about our experiences and expectations […]
Monthly Archives: June 2016
The past few weeks, I’ve been writing a lot about representations of fatherhood and daughterhood, and my preoccupation with such representations stems from my interest in the ways family structures are manifested in game narratives. This week, my mind has turned from parent-child relationships and toward sibling relationships and how […]
I have been a feminist since I could talk. For better or worse, I have always seen injustice, prejudice, racism, sexism, and unfairness in the world, and it always deeply disturbed me. Of course, I have grown and changed as a feminist. I’ve had to confront ways my privilege has […]
This semester I am teaching a game studies course that I think may be one of the best courses that I have ever taught. The course is called “Women and Games” and it is a cross-listed undergraduate-graduate course. Over the course of the last couple of years as we have […]
Forecast: Not good but getting better. Maybe. I’ve written before about being nonbinary and considering what that looked like in games and why continued strides in representation matters. This week Laytonya Pennington at BGD looked at Kingdom Hearts Unchained X and offered evidence of why better representation is necessary for […]
Obsession is one of the most frightful things I’ve encountered. I’m not talking about how we think of obsession in popular culture: someone counting calories, watching a show over and over, or even wanting to spend most of your time with your puppies (I’ve been known to proclaim that I’m […]
The past couple weeks, I’ve written about patriarchal constructions of fathers and daughters in The Last of Us and Rise of the Tomb Raider, and I wanted to spend some time this week wrapping up these assorted musings. My last two posts have worked to put these two games in […]
This summer, I’m in a class focused on women in games, and it’s exactly what you’d expect: one step forward, 97,000 steps back at every turn. The success stories—of games, characters, girl gaming clubs, industry professionals, more—are both wonderful and terrible. Wonderful because we’re starved for them; terrible because those […]