To start things off, I’m going to be honest with everyone: I’m not big on sports. I wasn’t just the kid that got picked last for gym class, I was the kid who got a stomach ache so he wouldn’t have to play. I didn’t even have to fake the […]
Monthly Archives: November 2016
In last week’s podcast, we talked a bit about agency and feelings of control when watching a movie or TV show versus feeling control while playing a game. Opinions varied, but I’ve been thinking about it a lot this week. I find that when I watch a movie or TV […]
I’ve been reading Patricia Melzer’s Alien Constructions: Science Fiction and Feminist Thought, and as a result I’ve been revisiting the ways feminist science fiction and video games converse and intersect. In the past, I’ve interrogated this conversation by specifically examining the different ways motherhood is represented in feminist science fiction […]
Last week I wrote an article about my personal dissatisfaction with Facebook as a means of social networking or as a means of finding out news stories. And, as I’m sure many of you have seen, over the past week #NoDAPL supporters have voraciously used social media (whether spreading articles, […]
I spend a lot of time, much more time than I should, thinking about just what games are. Not what they mean to us, though also that, but what they are, where they begin and end, and what place we the players have in considerations of games. This is a […]