Families belong together and this Saturday we come together as humans and gamers to @supportKIND (Kids in Need of Defense) with our latest Gaming 4 Good charity marathon. We’re running shifts starting at 12 a.m. EST on 6/30/18. Please come support, signal boost, and donate if you can. We can […]
Yearly Archives: 2018
Episode 174: The Shape of Things to Come: Our Favorites From E3 2018 (Click to download, or find us on iTunes, BlogTalk Radio, Stitcher, Google Play, or TuneIn). With E3 ending this week Alisha and Sam have come together to talk about the games that they are most looking forward to in the coming year. […]
Episode 173: Hate-Play and Hashtags: A Conversation with Megan Condis (Click to download, or find us on iTunes, BlogTalk Radio, Stitcher, Google Play, or TuneIn). This week we have a conversation with Megan Condis, author of the new book Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture. We chat about toxicity and hope in […]
In the United States June is National LGBTQi+ Pride month. This month we celebrate our history and recommit to not only celebrating that history, but making strides forward in equality for all. It is because of this that we have chosen the Human Rights Campaign (HRC) as our charity to […]
I recently watched two TEDTalks. The first was titled ‘Why tech needs the humanities’ (2017) and was presented by Eric Berridge, the cofounder of BlueWolf, an IBM company. The second was ‘Teach arts and sciences together’ (2002) presented by Mae Jemison, the first black female astronaut. While neither are exclusively […]
Episode 172: Regular People in Irregular Circumstances: A Conversation with Undead Labs (Click to download, or find us on iTunes, BlogTalk Radio, Stitcher, Google Play, or TuneIn). This week we are joined by Brant Fitzgerald and Geoffrey Card of Undead Labs as we talk about the zombie survival game, State of Decay 2. This time around […]
This review contains some mild State of Decay 2 spoilers. I’m not always the fastest player. I like to take my time and explore, and if there are side quests, I will stay distracted forever, following tiny threads and traveling the countryside. I love scrounging things, too, picking flowers, finding […]
At first, I didn’t think I would like State of Decay 2. If you’ve spent any time around here at all, you know the depths of my obsession with the original State of Decay. I put in hundreds of hours, most spent in the Breakdown DLC, building and rebuilding my little patch […]
Subaeria (Illogika, $14.99 USD) is rougelike action puzzler in which you play a teenaged protagonist named Styx who is prone to hacking her VR game unit to get more time online. The problem with that is that Subaeria is set in a time when all crime is punishable by “cleansing” […]
When I first heard about Harry Potter: Hogwarts Mystery, I was extremely excited, as any Harry Potter fan who plays games would. I played the PC games when I was younger dozens of times. It helped that I do not play mobile games very often and have been looking for […]
Episode 171: Take the Cannoli: How Mafia (the game) Can Serve As a Model for Video Game Design (Click to download, or find us on iTunes, BlogTalk Radio, Stitcher, Google Play, or TuneIn). This week we have a conversation with Alisha Karabinus and Rachel Atherton (@wrathertweets) about their research on how analog games, like the […]
I saw TERA for the first time on the Playstation Network. Though originally released in 2011 the MMORPG was ported to North American consoles this March. The game is developed by Bluehole Studio based in South Korea, which is important to note for several reasons. The first is that, though […]
We are so pleased the bring you the inaugural issue of the NYMG Journal (Vol. 1, no. 1), the first Feminist Game Studies middle-state journal. Here you will experience games scholarship in multiple media and from a variety of communities.
Or… What would a game studies talk look like if I didn’t cite any hetero white cismen OR work from after 2006. Because when I say intersectional feminist game studies I also think part of the path forward is developing better inter-generational critical game studies.
Vampires do not appear to hold the same appeal in media as they once did, but why? Portraying and playing with our deepest fears, not least of which is death—or worse, becoming the monster ourselves—some of these creatures spent the ‘90s, the aughts, and the first half of the 20-teens struggling with what they are, striving to reconcile their monstrosity with the human they long to still be, and, typically, falling in love with human women.
When The Witcher 3: The Wild Hunt came out in 2015, critics and fans alike hailed the game as a video game standard-setter because of its stellar graphics, entertaining gameplay design, deft voice acting, and engrossing narrative. Jonathan Leack of Game Revolution called the game “one of the largest worlds […]