{"id":9480,"date":"2015-06-25T09:00:39","date_gmt":"2015-06-25T14:00:39","guid":{"rendered":"http:\/\/www.nymgamer.com\/?p=9480"},"modified":"2015-06-25T09:56:03","modified_gmt":"2015-06-25T14:56:03","slug":"lets-go-around-combat-avoidance-in-gaming","status":"publish","type":"post","link":"https:\/\/www.nymgamer.com\/?p=9480","title":{"rendered":"Let&#8217;s Go Around: Combat Avoidance in Gaming"},"content":{"rendered":"<p>I like to fight as much as the next person who grew up with video games, but I find I&#8217;ll often avoid combat when I can. Not in the style of oh, let&#8217;s run past these guys when playing <em>Destiny<\/em>, for efficiency&#8217;s sake&#8230; it&#8217;s more the thrill of finding a way around time-wasting enemies.<\/p>\n<figure id=\"attachment_9486\" aria-describedby=\"caption-attachment-9486\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/oblivion-gate.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-9486\" src=\"http:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/oblivion-gate-300x193.png\" alt=\"You'll never stop me, lava!\" width=\"300\" height=\"193\" srcset=\"https:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/oblivion-gate-300x193.png 300w, https:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/oblivion-gate.png 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-9486\" class=\"wp-caption-text\">You&#8217;ll never stop me, lava!<\/figcaption><\/figure>\n<p>I think I finally started doing this with purpose sometime around <em>The Elder Scrolls IV: Oblivion<\/em>, when I got tired of going through the gates and using up items fighting daedra on the paths. I have a terrible sense of direction, and if I didn&#8217;t pay careful attention, I&#8217;d spend far too long just wandering around, fighting unnecessarily, so instead I mastered spidering across walls and edges, and in that way I would make my way to the towers. With water-walking boots and resist fire gear, I could even cross the occasional lake of fire without issue. I probably spent as much or more time gathering gear and figuring out the safest ways through each Oblivion map as I would have fighting, but there was a particular thrill that came with successfully avoiding enemies who wanted my head on a spear. In <em>Skyrim<\/em>, my tactic was different; I would spend the first several hours of a playthrough leveling blacksmithing until I could make weapons so strong it didn&#8217;t matter what came at me. This was a different method for getting around gameplay, but the idea at the center was the same. After all, it&#8217;s not really combat when you&#8217;re parting enemies like butter.<\/p>\n<p>After <em>Oblivion<\/em>, I started noticing my habits more, and playing to them (probably one of the reasons I so love <a href=\"http:\/\/www.nymgamer.com\/?p=9203\"><em>Dishonored<\/em><\/a>), but as I look back, I&#8217;ve always hunted the shortcut (or long way) that allowed me play my own way. I may think <a href=\"http:\/\/www.nymgamer.com\/?p=6852\">sneak mode often looks silly<\/a>, but despite my real-life impatience, if a slow crawl around a perimeter will get me from one place to another unseen, I will slow-crawl for long minutes, nudging the thumbstick on a controller forward with all the pressure and strength of a butterfly. It&#8217;s not just stealth games, either, that reward this kind of patience; even back in the early <em>Super Mario Bros<\/em>. games, the path of least resistance was often the path of going over and around rather than directly jumping on or shooting enemies. Saving a P-Wing for the right level and drifting on through like a boss was the best feeling.<\/p>\n<p>This tendency may have been why I was less than enthused over a <a href=\"http:\/\/www.nymgamer.com\/?p=9265\"><em>Final Fantasy VII<\/em> remake<\/a>. I&#8217;ve picked up newer <em>Final Fantasy<\/em> games, and past remakes, but the charm of random and\/or unavoidable battles is long gone for me. I will skirt far and wide around a visible enemy just to prove I can, and I love testing the range of an enemy&#8217;s senses and finding out just how close I can get without triggering a fight, something that just isn&#8217;t possible with random battles. It&#8217;s also one of the reasons I was disappointed with <em>Dying Light<\/em>. I&#8217;d hoped to just go over and above everything, whenever possible, but no such luck &#8212; you just can&#8217;t shake some of those guys, though boy did I spend some time trying. I learned more about the environment while running away than I did while completing missions. Still, it wasn&#8217;t quite the roof-climbing, enemy-avoiding experience I wanted, and I couldn&#8217;t remake it as much as I wanted, either.<\/p>\n<p>And that&#8217;s what I&#8217;m always looking for, I think: my own path, a way to make a game my own. But this tendency raises two questions: first, what does this mean for me in terms of games in general, and combat in specific (do I dislike it?), if so, what&#8217;s that leave in most games, and second, do I miss out on essential elements of gameplay by skipping and finding other ways to do things?<\/p>\n<figure id=\"attachment_9488\" aria-describedby=\"caption-attachment-9488\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Goldeneye_multiplayer_maps.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-9488 size-medium\" src=\"http:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Goldeneye_multiplayer_maps-300x183.jpg\" alt=\"I spent a lot of time here. \" width=\"300\" height=\"183\" \/><\/a><figcaption id=\"caption-attachment-9488\" class=\"wp-caption-text\">I spent a lot of time here.<\/figcaption><\/figure>\n<p>To address the first question: I don&#8217;t think I dislike combat for combat&#8217;s sake &#8212; in fact, I will often choose fighting classes when a choice is offered (though I do love sniping, speaking of patience; I will hang back and pick off enemies as long as they keep spawning and I have ammo), and there are plenty of games I&#8217;ve loved in which combat is the very crux of the game, like the <em>Halo<\/em> franchise, or my beloved <em>State of Decay<\/em>, in which fighting zombies is pretty unavoidable. One of my earliest real experiences spending months and months playing the same game, after all, was <em>GoldenEye<\/em> &#8212; still an all-time favorite for the sheer fun of multiplayer combat, even though the world has moved on to better weapons and better use of polygons. So I can&#8217;t even say it&#8217;s repetition that bugs me. But the more I think about skipping combat in games like <em>The Elder Scrolls<\/em>, the more I ask&#8230; then why even play? Am I really playing, if mostly I get a thrill from collecting items and stealing a city dry? If becoming a master thief is how I get my jollies and finishing quests becomes a sideline? Sure I&#8217;m playing&#8230; though I can&#8217;t help but wonder how my life might have been different if, instead of playing the market and trying dozens of strategies to maximize profits in two years of <em>Final Fantasy XI<\/em>, I&#8217;d instead put those monthly fees into an account so I could later play the stock market.<\/p>\n<p><em>C&#8217;est la vie<\/em>. If nothing else, roleplaying games taught me a lot about virtual lock-picking and how to gauge a market&#8217;s needs.<\/p>\n<p>The other question, though, is trickier. If I&#8217;m hellbent on making my own way in a game, am I missing out on the essential experience designed by development teams? I&#8217;m not alone, for instance, in choosing mainly to build in <em>The Sims<\/em> franchise or in <em>Minecraft<\/em>; plenty of people, like me, aren&#8217;t much interested in gameplay over construction in those titles. But I&#8217;ve never finished the main questline in an <em>Elder Scrolls<\/em> game, for example. Every time I play, I put 50, 60, 70 hours into side quests and stealing and crafting and leveling, and by the time I get back to the main game, it&#8217;s so easy that I can&#8217;t be bothered. In those cases, I am definitely missing out on something, and that something is the main game. But if I&#8217;ve still enjoyed myself (frankly debatable in <em>Skyrim<\/em>, but that&#8217;s an argument for another day), does it matter?<\/p>\n<figure id=\"attachment_9487\" aria-describedby=\"caption-attachment-9487\" style=\"width: 150px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Deathclaw_approach.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-9487\" src=\"http:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Deathclaw_approach-150x150.jpg\" alt=\"Oh, dang. \" width=\"150\" height=\"150\" srcset=\"https:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Deathclaw_approach-150x150.jpg 150w, https:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Deathclaw_approach-160x160.jpg 160w, https:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Deathclaw_approach-320x320.jpg 320w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a><figcaption id=\"caption-attachment-9487\" class=\"wp-caption-text\">Oh, dang.<\/figcaption><\/figure>\n<p>And that&#8217;s the real question: <em>does it matter?<\/em> The wonderful thing about video games is that we can make them our own, even if it&#8217;s just a matter of turning the volume up, changing the brightness, or choosing whether to tone down blood, gore, and death animations &#8212; or skipping an entire area in a <em>Fallout<\/em> game because, man, there are Deathclaws over there. Sometimes this means we&#8217;re really muddying the waters, and ignoring the hard work of developers, but even as we change games and find alternate paths and skip a fight or two, we are only changing our own experiences, not the artifacts themselves. They&#8217;re still there, waiting for the day when we say, okay, Deathclaws: it&#8217;s on.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I like to fight as much as the next person who grew up with video games, but I find I&#8217;ll often avoid combat when I can. Not in the style of oh, let&#8217;s run past these guys when playing Destiny, for efficiency&#8217;s sake&#8230; it&#8217;s more the thrill of finding a way around time-wasting enemies. I [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":9490,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,23],"tags":[1171,355,51,1172,1170,1169,666],"class_list":["post-9480","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","category-miscellany","tag-avoidance","tag-combat","tag-gaming-the-system","tag-pacificm","tag-personalizing","tag-sneak","tag-stealth"],"jetpack_featured_media_url":"https:\/\/www.nymgamer.com\/wp-content\/uploads\/2015\/06\/Deathclaws-silhouette-must-keep-distance.jpg","jetpack_shortlink":"https:\/\/wp.me\/p1iGyn-2sU","_links":{"self":[{"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=\/wp\/v2\/posts\/9480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9480"}],"version-history":[{"count":8,"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=\/wp\/v2\/posts\/9480\/revisions"}],"predecessor-version":[{"id":9492,"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=\/wp\/v2\/posts\/9480\/revisions\/9492"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=\/wp\/v2\/media\/9490"}],"wp:attachment":[{"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nymgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}