Bianca: A couple weeks ago, Alisha wrote about feminist game scholarship, and since then, she and I have been talking a lot (and texting a lot) about feminist theory, game studies, and the intersection of the two. That is to say, we’ve been trying to work through, together, how to […]
Games and Rhetoric
Here’s a question I’ve seen time and again, asked of more mainstream individuals like Anita Sarkeesian, or whenever a new article, study, or book crops up: why are so many feminist academics interested in video games all of a sudden? Unpacking this question means separating the threads and assumptions: first, […]
Barbie’s new career was announced earlier this year, and now the new doll has been released: Game Developer Barbie, a doll whose price shot up almost immediately (what was initially available for $13 is now a hundred or more). While the doll is only available in white skin (for now? […]
I sit here today wrestling with this question for a very good reason. A summer camp I’ve been involved in is on the precipice of being shut down. The camp is designed to get middle and high school aged girls involved in IT, computer science, and video games. Last year […]
Lately I’ve been wondering just what game culture is anymore. I’m a member of a number of gaming groups in my professional life, in my hobbies, and across the Internet, and conversations are never just restricted to games. In generally feminist/gamer spaces, conversations skew all over the place; in our […]
Because I obviously enjoy being sad, depressed, and/or miserable, I’m going to continue this conversation regarding feminism and war in light of 11 bit studio’s most recent game – This War of Mine: The Little Ones. To have a better grasp of what I’m processing through and digging deeper to understand, […]
Last Friday, Alex Layne explored legal definitions of terrorism, stalking, and cyberbullying to draw some conclusions about cyberterrorist acts, specifically in terms of online harassment against women tagged as “social justice warriors” by the GamerGate movement. Alex’s piece ignited a firestorm on Twitter, with responses ranging from mockery and downplay […]
A few days ago, a user posted in the Overwatch Beta feedback section of the Blizzard forums that they were uncertain about one of Tracer’s victory poses in the game, a version of the infamous butt pose. User Fipps didn’t seem to have an issue with other characters who posed […]
Recently, I wrote about the presentation of illness and injury in The Flame in the Flood, and as I’ve played more of that game, I found myself thinking about the visuals of effort. In some games, you can run forever, no matter how many dozens of pounds of gear you’re […]
Oh, December. That most wonderful time of the year, when everyone argues about holiday greetings, politics, and whether or not this terrible weather is really just some career-risking global conspiracy designed to piss off people who really like plastic. Oh, and also, everyone with a website or a YouTube channel that mentioned […]
After my Ode to Lara’s Thigh Gap, I started pondering on why a critical evaluation of female body types in video games is important for consideration in the first place. In other words, why were some people vehemently in support of my perspective while others cheered me on? It was […]
Since playing The Beginner’s Guide, I’ve continued to wrestle with the various definitions and boundaries of just what a game is, considering the ever-expanding sphere. Even if I think only of recent releases, there are games without fail states, like Submerged, and that also have no real win conditions, like Her […]
I’ve been chatting with a friend about Metal Gear Solid V and the art of the sneak recently, and it made me think a little differently about what I wrote regarding combat avoidance back in the summer. We were talking about stealth first as a puzzle — discussing MGSV and […]
Supermassive Games’ Until Dawn is often mentioned as playing on a number of horror tropes. Everyone can survive (depending), the two sex-craziest teens may have a real heart-to-heart about vulnerability (maybe), the ostensible Final Girl could meet her maker while others survive (possibly), and the black guy might make it (if […]
(No direct spoilers here for episode five, but instead just general discussion of narrative structure and larger considerations of the game as a whole.) Since the release of the first episode, my experience with Life Is Strange has been a series of ups and downs, but as the story has come […]
We are pleased to announce the debut of the first installment of the Invisibility Blues series, along with its new home here on NYMG. In this first episode, we look at character creation in a variety of games, focusing on selectable features, game lore, and the potential impacts of limitations. […]