Slave Tetris and Our Responsibility to Game Studies

TW: I’m going to go ahead and tag this one for racism and racist imagery.

This week a little bit of hell broke loose in the serious games space that quickly circulated to the mainstream. Serious Games Interactive tweeted about a game that they were playing, Playing History 2: Slave Trade, and let followers know that it was on sale. And then it happened. Educators started playing the game and discovered that not only did the narrative make light of the subject matter (perhaps in an attempt to make it “kid friendly”) but that the game included a Tetris-based minigame that asked you to stack slaves in a slave ship for the Middle Passage. Yes, let that shit sink in for a minute….make your kids stack human beings for “efficient” transport across the ocean.

slave-tetris

 

I can’t even begin to tell you what all kinds of furious I would be if some well meaning teacher introduced this shit to my kid. Now, I understand trying to make historical discussions of slavery age appropriate. I struggled with it myself as an elementary school teacher and I struggle with it now as a parent, but we don’t do this at any point by making it seem fun. The pretzeled pieces in the minigame are meant to represent human beings.

After the initial outrage, a half-hearted attempt at explanation by the developer, and further half-hearted excuses that the insensitivity could be attributed to European developers dealing with American history the slave Tetris portion of the game has (apparently) been removed from the game itself.

There is so much to talk about in terms of this fiasco, but what I want to think through is how do we avoid this kind of madness and whether or not the community’s outrage was warranted because the Serious Games International folks seem to doubt it based on their tweet that says that the content was removed because some folks found it offensive (not because that shit actually was).

At what point will people stop issuing fake apologies because “people were offended” and not because they have actually caused the offensive? Agency folks, agency. Mistakes weren’t made, you made the mistake!

As game scholars, developers, designers, theorists, journalists, and players we have to be willing to stand up and make our voices heard in these instances. We have to be the ones to call “bullshit” when we see it. Years ago (back in the Stone Ages of game studies) I did such a call out when instructors presented at a conference talking about agency and games in education and how students involved had found ways to make people slaves in a simulation game…and no one challenged it. No one used it as a teachable moment to talk about slavery and what it means that a simulation allowed for it or what the students themselves intended when they set up their own little slave ring. Yep, that went over about as well as you would expect. I made some enemies with “luminaries” in the field. And you know what? I didn’t give a fuck then and I give less of a fuck now. I’d do it again…in a heartbeat. This is what we are called to do, educate when we can. Not in the sense of calling people out aggressively, but in a sense of engaging with other educators and interrogating what the problems and possibilities of games in the classroom are. It is only when we do this that we can even begin to hope to prevent things like slave Tetris and I’ll be damned if that is something that we don’t need to prevent.

 

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